What is this type of sound?
Swipe is a touchscreen-era sound. The difference from Whoosh: Whoosh is spatial, Swipe is operational. It mimics the airflow of a finger crossing glass — shorter, lighter, and more electronic than Sword Slash.
Common uses
- Touch gestures
- Card interfaces
- Menu transitions
- Action animations
How to create it
The best result depends on the role of the sound in your project. Use the generator to test variations rather than treating one parameter combination as a fixed recipe.
- Start with the swipe preset and listen to the initial result.
- Adjust the duration to fit the speed and importance of the event.
- Experiment with pitch and waveform to find a sound that suits the scene.
- Set the volume so the effect remains clear alongside music, voice and other sounds.
- Preview the sound in context and compare a few variations before exporting.
Practical design tips
Start Frequency 1100. Frequency Change -700 over 10 milliseconds. Length 0.09 seconds. Peak 1.15. Low Pass Alpha 0.75. For a swipe in the other direction, flip Frequency Change to +700. When switching cards, you can combine Swipe as the attack and Whoosh as the tail — the layering gives it depth.
Frequently asked questions
What is a swipe sound effect?
It is an audio cue designed to communicate a swipe event. It can be used in games, interfaces, animation or other interactive projects.
Can I create this sound in my browser?
Yes. The SfxMaker generator runs in the browser and lets you adjust sound parameters, preview the result and save a WAV file.
Do I need to upload an audio file?
No. The basic generator workflow creates the sound locally in the browser from the selected parameters.
Can I use the generated WAV in a game?
You can evaluate and use the generated result according to the applicable rights and licenses of the software components involved and the requirements of your project. Review third-party component licenses for your project.