What is this type of sound?
Hover is the least important and most essential UI sound. It fires constantly, sometimes several times a second, so it has to be almost inaudible while still confirming "yes, you're on it." The first rule: too quiet is better than too loud.
Common uses
- Web buttons
- Menu items
- Game UI
- Interactive prototypes
How to create it
The best result depends on the role of the sound in your project. Use the generator to test variations rather than treating one parameter combination as a fixed recipe.
- Start with the hover preset and listen to the initial result.
- Adjust the duration to fit the speed and importance of the event.
- Experiment with pitch and waveform to find a sound that suits the scene.
- Set the volume so the effect remains clear alongside music, voice and other sounds.
- Preview the sound in context and compare a few variations before exporting.
Practical design tips
Peak 0.7, never above 0.9. Start Frequency 2000. Attack and Release both 0.005 seconds, so it can start and stop instantly. Length 0.03 seconds. Low Pass Alpha 0.9. Sine only, no Square. Test at the volume your users actually run. If you think "that's a bit loud," it's definitely too loud — drop it another 0.2.
Frequently asked questions
What is a hover sound effect?
It is an audio cue designed to communicate a hover event. It can be used in games, interfaces, animation or other interactive projects.
Can I create this sound in my browser?
Yes. The SfxMaker generator runs in the browser and lets you adjust sound parameters, preview the result and save a WAV file.
Do I need to upload an audio file?
No. The basic generator workflow creates the sound locally in the browser from the selected parameters.
Can I use the generated WAV in a game?
You can evaluate and use the generated result according to the applicable rights and licenses of the software components involved and the requirements of your project. Review third-party component licenses for your project.